Hey, everybody. I was watching some silly memes about that incredible docking scene from the movie Interstellar and I got the idea to do this experiment: how fast can objects spin in LittleBigPlanet?
You can watch the results of my experiment below.
Let's talk about what's going on here. First, I'll explain my experiment. The setup is really simple. I have one of my R-Type ships in the center of the screen being used as the subject of the test. At the top of the screen you will see a bunch of numbers. This is a signal probe, it translates analog signals into a readable format.
The Experiment
There is a single rotator on the R-Type ship. It's being powered by a little logic mechanism on the microchip on the left. The rotator is set to speed scale. This means that it will accept an analog signal. Analog signals are a kind of signal that you can use for varying levels of sensitivity. They can carry a value anywhere between -1 and 1. In this case, it's -100% to 100%.
However, that's in normal conditions. In LittleBigPlanet 2 and Vita, you can have analog values much, much greater than 100%. The signal probe allows us to see what these values are when they go above 100%. As you can see, the experiment quickly exceeds 100% and races up into the tens of thousands.
Obtaining a Result
The experiment is set to stop counting the percent value as soon as the R-Type ship breaks. This is done with a dead switch. If the NOT gate on the ship isn't detected, then it will shut off the adding process that causes the percent input to count up on the probe. Theoretically this means that when the ship is destroyed, the resulting value shown will be the fastest value allowed for a rotator to spin an object.
As you can see, the result of this experiment is 23,874.3%.
Analysis
There is some margin of error to be taken into account here. For one, I could have probably messed up with configuring the rotator. I'm pretty sure that I didn't change the rotator's default speed. I think its max speed was configured to be the default of 360. I could have changed it down to a value of one or one hundred. This might more easily show us the speed that it can rotate.
Another issue to consider is that large values above 100% are not always exact. At large percent scales, these are approximations. If I had to guess, given the starting conditions of my test, the limit was somewhere between 23,500 and 24,000.
Needless to say, results will vary based on the default max speed of the rotator and the number of rotators. If you have a signal probe, give it a shot for yourself and see what you come up with! I'd like to compare with others to see what you find. The signal probe that I have was made by Engima_0123, they give it away in their advanced memorizer level.