top of page

All About LBP Context Contest #2: Missing Marble!

Updated: Dec 4, 2022


LittleBigPlanet 3 Context Contest 2
Image Credit: BlazingVictini

Hey, sackfolk! Mark Hall is back with another special LBP Context Contest for LittleBigPlanet 3's 8th birthday. With prize crowns, rare LBP caps, and potential team picks on the line, knowing all the details is essential. Let's get you up to speed on this second LBP Context Contest, 'Missing Marble', so you can get creating!


Fast Facts

  • The context contest begins today, November 18th, 2022.

  • Submissions close on February 1st, 2023.

  • The contest is organized by Mark Hall and not by the official LittleBigPlanet team.

  • Mark Hall is Principal Level Designer at Sumo Digital.

  • The contest takes place on LittleBigPlanet 3 PS4/PS5 via the official servers run by Sony.

  • You must include the hashtag #LBPCC2 in your submission to be considered.

  • Winners will have a chance to receive rare prize crowns, LBP caps, and a potential team pick!

What is LBP Context Contest #2: Missing Marble?

This contest is a unique one compared to other level creation contests run in the past. Instead of creating a whole new level, creators are encouraged to modify an existing template level by dressing it up with a new theme. Creators who create the best 'context' for the level are the winners!

The Context Contest series is run by Mark Hall, Principal Level Designer at Sumo Digital, the company that led the way in creating LittleBigPlanet 3 and Sackboy: A Big Adventure! Although Mark Hall works for Sumo Digital, the contest itself is run by him personally, and is not officially sponsored by the official LittleBigPlanet team.


However, there's no denying that the official LBP team has their eyes on the contest. Rare prize crowns and caps are up for grabs, and team picks may also be available for winners. These rewards mean that LBP Community Manager Steven Isbell is working alongside Mark Hall to make this contest a success.


Contest Theme: Swoop's Missing Marble

The general theme of the contest surrounds an unusual fact about LittleBigPlanet 3's story mode. In the story, Sackthing must find the missing marbles of each of his comrades, Oddsock, Toggle, and Swoop. Oddsock and Toggle both have three marbles to track down, while Swoop only has one.



SWhere is the third marble, you might ask? Well, Mark Hall decided that it should be you who decides! The blockout level Mark has created features gameplay where Sackthing tracks down that missing marble. The only thing left is for you to decorate the environment to add some meaning to it!


Unique Game Mechanic: Gravity Zones

LBP Context Contest #2: Missing Marble features a unique gameplay mechanic that's similar to the original mechanic introduced in the first contest. This gameplay mechanic involves gravity zones which disable gravity so long as Sackthing remains inside them.





This concept isn't new. In fact, it's been previously seen in TheRealEpicPro's LBP Reconnected submission, Gravity Rush, which you can learn more about at our Reconnected results post.


Creators are encouraged to dress up these zones and the environment around them. They can also move gameplay pieces around too so long as it fits well with the original gameplay theme.


Guidelines!

A screenshot of the guidelines for the LBP Context Contest #2: Missing Marble
A transcription of the guidelines in this image is provided below.

Here are some guidelines that you'll need to know to participate in LBP Context Contest #2. Mark Hall provided these instructions in create mode inside the blockout level:


[You can add] all the materials, decorations, and stickers to [the template] OR you can start from scratch and make your own!
...more points will be awarded for creators that consider Bunkum Lagoon and its inspirations when choosing their new theme.
Judging will be done primarily on how well you realize the new location so you don't have to change anything about the level design if you don't want to. Please feel free to make changes though if you wish.
In its current iteration, the level can be beaten in a single score combo. Remember this whilst making edits. Feel free to remove the score chain angle...or edit/remove the race entirely if you have other ideas.
Remember to publish your entry with #LBPCC2 somewhere in the title.

Mark Hall has also provided the following helper words to assist creators in fitting the theme of Bunkum Lagoon:

  • Venetian

  • Surreal

  • Nautical

  • Theatrical

  • Medieval

  • Aerial

Make sure you aren't using copyrighted content. However, in the past, Mark Hall has explained that anything used in LBP DLC is fine. As stated above, remember to include the hashtag #LBPCC2 in the title of your submission!



A screenshot from LBP context contest #2 missing marble

Judging


In the level, Mark Hall explains that submission levels will be judged on:

  • Creativity

  • Originality

  • Character

  • Context of Mechanic

  • Relevance of Bunkum Lagoon

Mark Hall explains in the level notes that there will be two winners: Best Use of Template and Best Original Level. That is to say, the best submission that decorates the existing template, and best submission that creates an entirely new level.


Prizes

There are some special prizes up for grabs! According to BlazingVictini in the video below, runner ups in each context contest category will receive rare LBP caps, the same caps that Steven Isbell recently gave five codes out for free to five lucky Sackfolk.





However, the winning creators of LBP Context Contest #2 will receive rare prize crowns and the runner up LBP caps. They may also be eligible for a team pick. The team pick isn't guaranteed, but it is very likely.





Mark Hall Q&As

To help creators preparing for the Context Contest, Mark Hall did some Q&As on Discord. We've provided some highlights of the questions and answers below. Click or tap to open each dropdown menu to see Mark's answer.


LBP Union Q&A

Mark Hall answered questions at the LBP Union's Discord server for the Context Contest. These are some highlights from the Q&A:



Is there a limit to how much we are allowed to do so? Are we allowed to make an entirely different level?

Should the submitted level be an all in one level, or is it allowed to link to a second part via Level Link?

Can people submit multiple different levels for the contest? If so, what are the limits?

Can I swap out Pinky with a custom character

Can we change the gameplay style for the context contest? Like instead of platforming could it be top down or other?

Are we allowed to use items for DLCs that have been delisted. Like items from the Pirates of the Caribbean DLC?

Are we allowed to edit the logic of the gravity zones?

If, say, a user uploads two levels for the contest, one original and one based off of the template, what category would that user be eligible for?

Do you have any tips on keeping the level thermometer down for submissions?

How do you judge the levels fairly for the contest?

How did you become the host of this event?

If we have friends are they allowed to help with the level?



LittleBigWorkshop Q&A


Mark Hall did the first Context Contest Q&A over at the LittleBigWorkshop Discord server. Here are some highlights of the event:


What was your process of looking for ideas and how did you eventually arrive at the gravity zones theme?

I saw the chaos video you had on twitter for stress testing, were there any weird breaks to navigate when blocking out the level.

If you edit the original level, is that still considered part of the 'Best Use of Template' category?

Do you have to stick with a theme?

Regarding the template level, I was wondering if it was acceptable to essentially break it up into two levels. The reason for this is that I'm heavily considering creating an intro cutscene with it, but I don't want it to take up the thermometer space of the playable sections.

What kind of theme would the third level be like?

So as i’m sure you’ve seen mentioned here the sponge conveyors have been a little cantankerous, have you any tips to avoid them breaking or repairing them?

Are we allowed to loosely base our levels on scrapped content from any LBP game?

Does the template level have too be bunkum lagoon related or can it be changed to any theme?

Are we allowed to use characters other than Sackboy for the level?

How will entries which follow a similar theme be marked against one another? Will there be penalties for unoriginality or will they be pitted against one another?

Are we allowed to have two level entries for the contest? since there seem to be two categories of winners? like the one with the level template and the completely original level or do we have to only enter for one of those categories

It seems like you had many ideas for a CC2 before deciding to use fickle mistress for it instead could you say what some of these ideas were, Mr. Hall?

Can we use unused voice lines?

Can you add monsters or more hazardous obstacles?

You mentioned here that the blockout was originally started by Jack, I had always assumed it was a solo endeavour! Was work on the level carried out by any other sumo folk? If so, who?


Are we allowed to use custom or Story-based powerups in the level for the contest?

What is your opinion on modded decorations and such? Are they allowed as long as they don't include noticeable non-LBP DLC copyrighted stuff?

Can unfinished levels be entered?



Good Luck to All Contestants!

Remember, anyone can participate in LBP Context Contest #2 on LBP3 PS4 and PS5! What are you planning on making for the contest? Let us know in the comments below!

420 views0 comments

Recent Posts

See All
bottom of page