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Project Lighthouse | February 2022 Dev Log #2

LBP Union and Project Lighthouse are not affiliated with Sony Computer Entertainment or their subsidiaries. Project Lighthouse is a clean room reverse engineering project of now defunct PlayStation 3 and Vita LittleBigPlanet online features. No proprietary code is distributed. Under no circumstances will we endorse or support piracy. You must have your own copy of the game in order to use the custom features once they become available. When using these features, you release Sony Computer Entertainment (Sony) as well as any employees or agents of Sony, from any and all liability, corporate, or personal loss caused to you or others by the use of Lighthouse custom servers for LittleBigPlanet.

Background images are photos uploaded by Union Space Corps beta testers Jvyden, Ture, Arcadius, SyngletOxygen, Swouse_Mouse, The_GlitchBoy, Leafar704, Salamni, Toastbrot, Toyo, and m88youngling

Hello, everyone! I’m jvyden, the lead developer of Project Lighthouse. January was pretty slow for Project Lighthouse development, as everyone was still recovering from the holidays. However, there were quite a few interesting things that were added and updated in January.

If you haven’t already seen our previous Project Lighthouse dev log, feel free to check out what we’ve been doing before this here!

If you don’t know what Project Lighthouse is, you can easily find out from our article announcing it.

PSN Ticket Support

This is an under-the-hood change, but a significant one. Project Lighthouse can now finally read PSN tickets. This means that it can differentiate between a client connecting from a PS Vita, a PS3, and from RPCS3. This means a player on PS3 cannot accidentally dive into a player playing on RPCS3. If this were to happen, it would cause you to get kicked out of the level you’re in or potentially crash your PS3/RPCS3 client, as the two are unfortunately incompatible at this time.

Icon Conversion

A list of various levels.
The levels list on the Lighthouse developer testing website.

Project Lighthouse can now convert photos and icons captured in-game into a standard .png format. This has been used, for example, to show level icons on the website:

A Windows File Explorer window with dozens of images.
There are a lot of images on the Lighthouse private beta server!

The instance owner can also look at all of the icons, since they’re easily accessible.

Users Page

Speaking of the website, a page has been added that lets you browse through people’s profiles easily!

For those that haven’t specified a custom profile picture in-game, their sackperson’s happy face is shown instead!

Dive In Debugging

A web page used to test the Dive In room generation on Project Lighthouse.
The Dive In Debug Room Vi