Project Lighthouse November Dev Log 2022
Updated: Dec 20, 2022
LBP Union and Project Lighthouse are not affiliated with Sony Computer Entertainment or their subsidiaries. Project Lighthouse is a clean room reverse engineering project of now defunct PlayStation 3 and Vita LittleBigPlanet online features. No proprietary code is distributed. Under no circumstances will we endorse or support piracy. You must have your own copy of the game in order to use the custom features once they become available. When using these features, you release Sony Computer Entertainment (Sony) as well as any employees or agents of Sony, from any and all liability, corporate, or personal loss caused to you or others by the use of Lighthouse custom servers for LittleBigPlanet.

Dev Log Contributors:
m88youngling
PorkchopGMX
Kairos (Er_BiyanoXD)
SamuraiEzoiar
Hello again, everyone! It’s been a long time since our last dev log. A lot has happened since we last shared our work in July. Development on Project Lighthouse has come a long way, and we’re excited to share what we’ve done over these past several months. Let’s talk about the biggest highlights of our work on creating our LittleBigPlanet custom server for PlayStation 3 and Vita.
Administrative Changes
Although not directly related to Project Lighthouse and its code base, there have been a number of administrative changes that have impacted the way that we work on Lighthouse. The most notable of these is the resignation of LBP Union R&D Lead Developer jvyden on August 21st. Jvyden is responsible for a large majority of the project. Without him, Project Lighthouse simply would not exist as it does today. We are incredibly thankful for his help, and we will continue to work while acknowledging and building upon his tremendous effort.
Another point to mention are a few administrative changes to the Union Space Corps, an organization chartered by the LBP Union dedicated to administrating and executing official beta testing for Project Lighthouse. Something we forgot to mention in our last dev log was that Turecross321 had been appointed as Star Commander over the USC. Not too long ago, PorkchopGMX was also appointed as Chief Star Commander over the USC. The role of star commanders is to administrate the USC, execute enrollment, and lead the way for plans and strategies to accomplish goals for beta testing.

Chief Star Commander PorkchopGMX
We are also happy to announce that Vilijur has become a Star Commander as well alongside Turecross321!

Star Commander Vilijur

Another change of note is that the Research and Development team for the LBP Union now has a new logo! This new logo was created by m88youngling with assistance from LoganTGT for awesome additional mastering. The research and development team also has a new member, named Dagg, who has been instrumental in bringing us closer to feature parity.
LittleBigPlanet 3: It Just Works Now
Speaking of feature parity, we’ve taken massive steps towards LittleBigPlanet 3 being fully compatible with Lighthouse.
For a long time, LittleBigPlanet 3 would crash very, and I mean VERY, often while connected to Lighthouse, rendering it virtually unplayable. We were able to fix this by implementing more endpoints that were on the original servers.
Adventures, quests, and playlists have all been implemented!
Groundwork for LBP3 Dive In and other features have been under development.
A lot remains to be done with LBP3, including challenges and other optimizations that will allow the game to run better. However, the game itself can be challenging to work with, as it runs fairly slowly in general on PS3 hardware.
Website Improvements
